To “blow up” any gaming community, just talk about “Allods online”. Or better-immediately express some controversial idea about them. For example, this is a Wow clone or the best MMORPG in the world. Any comment – positive or negative – will force civilians to put on the armor of the crusaders and begin the sacred war. But today we will not just chat and beat opponents and defenders of the project, but let’s talk about what we saw in the second closed beta testing.

Freedom or duty

Before starting life in MMORPG, we, as usual, try to choose the right race. It is she who often determines how we will play further and under what flag. So, in Warhammer Online, few people seek to go to the side of evil or good. If you want to be a gnome – and you are enrolled in the “positive” characters, and if you like the orcs more, then you get into the coalition of bad.

In World of Warcraft, separation is even conditional. Call the Horde evil – the tongue will not turn. You saw Taurenes? They are the dear creatures. And the orcs are not like terrible conquerors. Therefore, the player chooses a race, and already in which camp he will be abandoned – the tenth question.

But when you go to “Allods”, then you first determine the side of the conflict. And nothing else. This is perhaps the first MMORPG (in any case, for the domestic adventurer), where the choice of the camp is so important. And if you get there in the wrong way, then you can abandon the game. It will be uncomfortable ..

All because Nival I took the world of Russia as the basis of the world and pushed the two most striking but contrary to each other. So, the empire is the USSR. League – Novgorod Rus. Some build cyclopic plants and quarters of hundreds of the same type of houses, others erect temples and log painted huts. Some of the streets go along the streets orcs with detached muzzles, others have heroes-rollers, heroes. Some swear obscenities, gygysh and secretly leafing through porn magazines, while others speak the language of fables and draw icons on the walls. Each of the parties has advantages and disadvantages, its own ethics and aesthetics.

The style of the empire is a mago-industrial, a mixture of high technology with magic artifacts. A resident of the city do not surprise the pipe with concentrated magic energy, gas stoves, electricity, armored astral ships and magicians flaunting in cybernetic costumes. The whole country seems to be a perfectly debugged mechanism, ready to mix anyone and anything.

The league is made in the Old Russian style-patriarchal huts, temples with gilded domes, richly decorated with carvings of ponds, heroes in witty helmets. Beauty, faith, freedom for everyone and everyone – these are the main postulates of the league. But sometimes the desire for beauty develops into endless narcissism, faith in fanaticism, and freedom – into permissiveness.

And such a division haunts the player throughout the forty levels. Wherever you go, the idea of ​​his country is followed by the Imperial – strength, power, championship. And at the same time – constant mess, confusion, propaganda and so on. The Listines have their troubles – freedom, love, trust, but at the same time the weakness of centralized power, the constant germ of different parties, the most distinguishing interests of the races included in the league and so on. In general, diametrically opposite sides. But at the same time, the division is not dull and universal-some bad, other kind. Just on one side of the USSR, on the other – Rus’. And who is closer, then for that and good.

Local residents

And when you decide which side is closer to you, only then you should deal with the races. Some of them are classic. There are orcs (just not green, but blue), you can play for the elf. Ordinary people are also present. However, there are enough unique peoples. For example, Milashki Gibberings. They are born in three and run together all their lives. You get not one character, but several at once. True, this practically does not affect the gameplay, but they look consequently. Animation for each has its own-and one beats the enemy, the second makes faces, the third encourages or gives arrows if you have chosen an archer. The empire does not have such charming, they do not fit into the concept. But if you still decide to play on the side of this merciless country, you can choose the race of the rebels – a very original people, combining the features of a classic undead and … https://www.lagodigarda.com/booking/pages/betonred-casino-review-bonuses-games-and-player-experience.html robots. Once they were ordinary people, in search of immortality deepened into the secrets of necromancy and science, but now their arms and legs are replaced by mechanical prostheses, ghostly green flame is on in the eye sockets, and the frozen grins of the dead are hidden behind silver masks. Such are the zombie-koborgi ..

But even classic races here are somewhat different from those that we saw in other games. Orcs, as was said, of a different color. But this is not the main thing. Most of all they resemble Russian gopniks. Chatting at the hairdryer, swear, constantly laugh. True, many military empires just belong to this race. And in the police – continuous orcs. The developers are clearly hinting at something ..

As for the classes, they largely coincide in two fractions, although there are differences. So, if in the empire a romantic and a native Hadaganian can become a necromancer, then the league has only an elf. At the same time, the League of Mages has representatives of two races, and the empire has one. There are other differences, but it is still difficult to judge by beta versions how strong they are. Moreover, there were no mass and constant battles, and it was not possible to fly on ships. So we’ll talk about this already during the open beta test.

Traveling through allods

After choosing a party, race and class, we are already directly into the game. True, it begins as a single RPG. If you chose the league, then our Allod collapses, if the empire, then the ship on which they flew on is attacked. We are trying to help, call in heroes and in about twenty minutes we find ourselves in a real, multi -user world. Everything that was before is a little training that helps to feel not just one of a thousand … something like that, for example, in Age of Conan. But there were generally a number of single missions. Here – only the entry.

Despite the fact that “Allods” They are going to go out in Asia, the development of a character here is a European type – without many thousands of destruction of monsters. We earn levels, performing quests. They are divided into three types: plot, additional and repeated. The first, as usual, are the most interesting and diverse. The empire has, for example, a whole line of assignment in the army. At first we are just recruits, we are sent to the simplest and most worthless tasks. For example, drunken demobilizes took a letter from the postman – we must return them. We run, fight, wear back. When we distinguish, we get a new title, we will be given shape and epaulets. And soon some NPCs will become quietly at the rack when we run by. Well, the series ends with the fact that we reflect the league attack on one of the allods and become an example to follow.

There are less prolonged lines. For example, in one quest we collect the bones of the rhino for the necromancer, and in the other (after a few hours of the game) we are already fighting with the monster created from these bones. True, this is not the end of the story. When we find ourselves on another allod, they suddenly tell us about the experiments of the same rebel who asked you to help. The plot tasks are good that they begin at the first level, and end at the forty-and they are all connected with something. At the level, we freed from captivity of a priest soldier, behind whom the glory of the loser and the most useless fighter have long been entrenched, and in the quest on the fifteenth we find him dead-he died a hero when Allo’s protection from the league.

Thanks to all this, a sense of ownership is created, the influence of the world in which our character lives.

But this is precisely precisely the plot quests. Side tasks are slightly different. They are finished stories that can be interrupted with the main story or lie in a completely different plane. So, we will be able to compete with the smugglers, look for the escaped and found the mind of the double, participate in army competitions, fall in love with several harpies, look for treasures, reveal in passing a couple of ancient secrets and much, much more. Unfortunately, most of these tasks are reduced only to the merciless murder of monsters or the search for any things. Fortunately, they are really written – a lot of jokes, a beautiful literary style, constant allusions in NPC speeches. This once conquered millions of World of Warcraft players. U “Allodes” It turns out well too.

Well, the last type of mission is repeated tasks. They can be performed again and again in order to get a little experience, money and reputation. It is necessary to buy good things from different fractions.

When the pumping ends

Based on the ZBT, it is difficult to judge high -level content. So far we can say that there are definitely two things that will be very popular.

The first is battles on astral ships. Unlike Pirates of the Burning Sea, you do not control the vessel alone and do not look at it with a third -party view. It’s more complicated and interesting – you control your character, who either steers a “boat”, or shoots from guns, or leads. In such battles, coordination of actions between crew members is very important. And this, no doubt, is a new word in the genre. After all, before there was nothing like that. In addition to everything, it is not only fresh and unusual, but also very beautiful.

The second lesson at high levels is the war of the fractions. Alas, so far we cannot really say anything about this. Early early. So we are waiting for the release – then we will talk about PVP and the flights of the astral.

The world around us

Due to the fact that the world of the game consists of separate allods, between which we fly, nature and appearance are constantly changing. We will see evergreen forests;Ancient deserts with sand sticking out of sand with monoliths of a long -dead civilization;The steppes with flying in the air are like small stars;gloomy and majestic cities of Hadagan;a gigantic pyramid of TEP, around which lightning is blazing;The Kaniysk villages made in the Old Russian style, sparkling with golden poppies of churches and, of course, a many -sided, mysterious astral, in which ships slowly fly, and demons are waiting in the wings ..

Little things, however, are not forgotten either. For example, hundreds of clothing models for characters alone, and many of them change depending on the class of the hero. The effects of spells at least in the technological plan and not the level of what was in Age of Conan, but for the local engine they look amazing, and sometimes even make him scared – more than one player jerked nervously, finding himself a witness to the use of shamanistic lightning: the sky blushes, the earth trembles under his feet..

It’s not worth worrying for music either – it is full with her. Each location corresponds to its own unique topic, conveying its main idea – the formidable and majestic march in Nezebgrad, the capital of the empire, mysterious, tugging at the nerves of the Astral’s melody, similar to the howls of the wind in the sand dunes of the Dead Sea … beautiful, appropriate, tastefully with taste.

“Allods”, No matter how the opponents of this game would like, a really serious and interesting project. He has his own style, unique finds (Astral is never a cosmos from EVE) and a unique atmosphere that we will not find anywhere else. Will the project be subject to childhood diseases of all MMORPG? Let’s see after the start of open beta testing. It should start soon.

Leave a Reply